using System;
using UnityEngine;

namespace Game.Scripts.Entity
{
    public class CollectableSpawnPoint : MonoBehaviour
    {
        private void OnDrawGizmos()
        {
            Debug.DrawLine(transform.position, transform.position + Vector3.up * 10, Color.magenta);
            Gizmos.color = Color.yellow;
            Gizmos.DrawWireSphere(transform.position, 1f);
        }
    }
}